Patch Notes

Champions Online, and the Cataclysm.
August 24, 2009, 3:59 pm
Filed under: Uncategorized

I’ve been playing the Open Beta of Champions Online, this week.  And I must say, I’m pretty impressed. The Character Creator is OMFG INSANE. Seriously, you want a rat-man with a jet-pack ? Go ahead. A lumberjack with a laser sword, you say ? No problem. Only bad thing I’ve noticed with it : You can’t make fat characters. Mmhm, no “belly” feature in the creator, which is kinda disapointing ^^.

Graphic-wise, the game looks awesome. It’s colorful and vibrant. Millenium City (the main area of the game) is badass, I love the way they made it. There’s huge skyscrapers, museums, dojos, sewers, suburbs and even a parody of the Fight Club movie. Canada and the Desert are pretty nifty aswell, it’s great to be able to get out of the city unlike CoH.

The game is really smooth, the way the zones are instanced limits the lag by a lot. I like how the game is region-free, meaning players from all around the world can play together.

The Controls are pretty simple too, they’re a lot like any other MMO. Except for the “action” key, which makes you interact with everything in the game (picking up objects, talking to NPCs, opening doors…). Only really frustrating thing is how key bindings don’t save over to other characters, you can set up your keys on one character and have to re-do everything when creating another one.

But yeah, being able to mix and match powers from all the different frameworks is an awesome feature. I currently play as a clown named Cellmate, that mainly uses the Munitions framework (rifles, gatling guns, rocket launchers…).

Anywho, I’m not really sure if I’ll be switching over to CO from WAR, but I’ll be sure to check it out later on if I don’t, as the Open Beta has been very interesting.


Now for a complete different subject. As most of us have I’m sure, I carefully followed Blizzcon and the huge Cataclysm Expansion these past days. And oh god, I love Worgen. Yeah that’s right, when Cataclysm comes out, I’m rolling Ally. Who’d of thought.

The “Path of the Titans” mastery feature sounds cool, even though I’m still not sure what it’s all about. Guild Leveling (which was obviously taken off WAR, which is fine), is badass. Uuh, Azeroth being completely changed is cool, but not being able to go back to the old zones is pretty sad. Let’s see, level cap being raised to 85 and not 90 is interesting, meaning there’ll be even more expansions since the presumed “final” level of WoW will be 100. Archaeology as the new secondary profession is intriguing, digging up relics and finding artifacts sounds fun.

Deadmines and SFK being revamped for 80, WHOO ! I wonder if DM80 will be alliance exclusive-ish like the lower level one is. What else, the new raids and dungeons of Cataclysm will prolly be badass, with the return of Ragnaros. I’m also waiting to see Deathwing, cos’ he’s one badass dragon. Oh right, new race/class combinations : Blood Elf Warriors, yay ! Tauren Pallies, yay ? Dwarf Shamans, uuh, nay.

All in all, I’m looking forward to Cataclysm, it adds plenty of new things that I think will greatly improve WoW. I’ll be watching it closely from now until it’s release, and I hope to hear more details about it soon.

Until then,

-WAAAGH Well, Meteorfall.


Hitting 40 again !
August 13, 2009, 3:43 am
Filed under: Warhammer Online | Tags: , , , , , , ,

Yes people, Lancast the Magus has dinged Rank 40. Your friend Meteorfall can finally run B/B, LV and hopefully VL again, whoo ! After my switch to the US servers, I lost my R40 BG and was quite frustrated with me having to level up another character. But after a long series of quests, scenarios and power-leveling sessions (^^), Lancast was R40/RR36.

Anyways, this was just a quick notice, I’ll be making a larger post shortly. Have fun in the Age of Reckoning !

-WAAAGH Well, Meteorfall.

A look at Patch 1.3.1
August 7, 2009, 6:26 pm
Filed under: Warhammer Online

So, the new Patch Notes for Warhammer Online have been released, and I’m both excited and disapointed. First off, let’s talk about the Highlights of the Patch :

-City Siege Revamp : What I like the most in here is the 24 player instance instead of a 48 man open Warlord Encounter. Hopefully this’ll greatly reduce lag in the Warlord Public Quests. The “three-phase” system is pretty interesting and we’ll have to see how it turns out. Also, players don’t need to kill the enemy PQ Boss to be able to advance anymore, now capturing BOs and killing other players will be a second way of moving to the next stage.

-Second Ramp to the Keep Lord : While this will probably facilitate pushes up to the Lord Room, it simply means that there’ll be a second nuke spot on top of the stairs. Although, we haven’t tested it yet so I can’t really say how it will work out.

-Summoning Stones : This is a very intriguing feature. It seems to be an outlet for the “OMG this keep is getting zerged, lemme call my friends so we can defend it !” moments. One thing I’ve been thinking of though is, let’s say a Witch Hunter goes into a non-deadbolted keep, can he call a healer inside the keep with a Summoning Stone ? Cos’ that’d be insane.

For more “minor” changes, I really like how players who don’t own Land of the Dead can still enter instances with a 6-man group. Being able to butcher/scavenge all the mobs in LV is pretty fun, too. The “Smart Drop” for RvR tokens seems to be a nice new feature, possibly increasing the chance for Medallions to drop.

However, the best change in the Patch in my opinion is the following one : “Chat: Corrected an issue where typing ‘^^’ would only result in ‘^’ being shown in chat.” I’ve been waiting for this one Mythic, thank you ! ^^

I know you’ve been waiting for me to talk about the Career Bugfixes, and this is really what disapointed me. It’s bugfixes, there are NO actual Career Changes, even though some of the Marauder/Magus’ abilities are apparently going to do slightly more damage, I would of really liked to see some nerfs/buffs to different careers. For a new Patch, Career Changes would of been appropriate, but I guess we’ll have to wait a little bit longer for an actual C&C Patch.

Those are really the primary things I wanted to talk about about this Patch, if you have any questions or remarks, please post a comment and I’ll be sure to help if I can. Until next time…

-WAAAGH Well, Meteorfall.

Meteorfall’s WAAAGHin again
August 2, 2009, 7:28 pm
Filed under: Warhammer Online | Tags: , , , ,

Good day my fellow readers. As you may know, I played WAR before along with one of the other writers here, Mike. Well, I left WAR for about a month and a half after Patch 1.3 (Land of the Dead) came out, and I just recently got back into the game. Right now, I play as Lancast, a Magus on the Ironrock server, and I must say I’m having a lot of fun, way more than I expected.

I primarily un-subbed because the game stopped being interesting to me, it was becoming very repetitive and slow, and failed to keep my attention for long enough. After I started playing again (which I believe is right when patch 1.3.0b came out), I found the game more fun for some reason, the Land of the Dead was a great new addition in my opinion. While I haven’t participated in any of the Tomb content (both Vulture Lord and “lower-class” Tombs, being only R33 at the time I write this post), I’ve really been enjoying all the different PQs with the new interesting mechanics.


Anyways, this was just a little announcement about my return to WAR, so I’ll probably be the one posting about it the most (even though I’m sure my co-writers have a fuckton of WAR-related rants). Until then, keep reading, we’ll keep writing.

-WAAAGH Well, Meteorfall.